

I am a Sound Designer with over eight years of experience delivering high-quality audio across videogames, fashion, corporate, and multimedia productions, including VR and AR experiences. I collaborate with studios, brands, and agencies to create sound that strengthens identity, enhances immersion, and supports strategic creative goals.
With a First-Class Honors degree in Sound Arts and Design from the University of the Arts London and a diploma in Creative Computing, I bring both artistic sensibility and technical fluency to every project. My background allows me to integrate sound seamlessly into interactive and real-time environments while maintaining efficient, production-ready workflows.
I work across the full audio pipeline — from field recording and sound creation to implementation and final mix. My toolkit includes Reaper, Ableton, Pro Tools, FMOD, Wwise, and Unreal Engine (MetaSounds), enabling me to design and implement audio for linear, interactive, and immersive platforms.
Recent work spans videogame audio systems, fashion-driven multimedia installations, corporate media, and immersive VR/AR projects. I focus on delivering precise, scalable, and technically robust audio solutions tailored to each production’s creative and commercial objectives.







